Page 88 - The Journal of the Royal Society of Thailand
P. 88

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                                          ป็ีท่� ๔๙ ฉบัับัท่� ๑ มกริาคม-เมษายนิ ๒๕๖๗

             78                                                              วาทนิิเทศในิโลกแห่่งความเป็็นิจริิงเสมือนิ




                Abstract:  Speech communication in the world of virtual reality

                           Professor Emeritus Dr. Sakda Pannengpetch
                           Associate Fellow of the Academy of Moral and Political Sciences,

                           The Royal Society of Thailand

                                  The development of telecommunications has been very rapid

                           during the past three decades. Digital communication systems have replaced
                           analog. The development of computer systems has a great influence on

                           human communication. Especially when the communication platform is
                           characterized by the world of virtual reality, it is entering the way of life in

                           the digital age and plays an important role in speech communication,
                           both interpersonal communication and communication within groups and

                           within organizations, including persuasive communication. Moreover,
                           virtual reality (VR) is also used to simulate realistic environments. It allows

                           users to feel and interact with computer-generated situations instead of real
                           places or real situations through devices for creating virtual reality worlds

                           such as HTC VIVE, Oculus Quest and PICO VR. Applications of virtual
                           reality that are useful for both interactive and noninteractive discourse

                           happen in many industries. However, even virtual reality can cause negative
                           effects, such as illness, due to heavy and prolonged use, separating ourselves

                           from society. In the next 10 years, we probably cannot avoid accepting
                           virtual reality into our way of life, just as we once accepted social media

                           wholeheartedly.


                           Keywords: speech communication, virtual reality, interactive, noninteractive
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