Page 133 - The lraternational Journal of the Royal Society of Thailand.indd
P. 133

The International Journal of the Royal Society of Thailand
                                                                                                Volume XV-2023



                  technology-assisted learning should remain in classrooms as part of autonomous
                  learning as Chapelle (2001) pointed out that it can provide students with additional
                  opportunities to practice their language skills and can help them learn at their own
                  pace.

                         One major benefit of using digital technologies in EFL classrooms is that it can
                  motivate and engage students of this generation. Teachers can facilitate the more

                  effective teaching delivery through a wide range of technological tools (A, 2019).
                  In a classroom, there are various game-based learning platforms and online quiz
                  makers that teachers can use to make English learning more engaging and interactive
                  for students. Some popular options in Thailand are Kahoot, Quizlet, Blooket, Quizzes,

                  and Vonder Go!. These platforms allow EFL teachers to create interactive quizzes,
                  flashcards, and games that students can participate in to test their knowledge and
                  understanding of a lesson. They also allow for real-time feedback, tracking of student
                  progress, and the ability to share resources with other teachers. Additionally, these

                  platforms are extremely versatile as they can be used in both online and in-person
                  learning environments.




                  Examples of popular game-based learning platforms in Thailand (Figures 2 & 3)





















                             Figure 2 https://kahoot.com/                 Figure 3 https://quizlet.com




                         However, the specific tools and approaches used would depend on the students’
                  needs, learning style, and demographic. Different students have different needs and
                  learning styles, and demographic factors such as age, culture, and language background

                  can also play a role in determining the best tools and approaches for teaching and
                  learning.  For  example,  many  games  and  online  quiz  platforms  require  using





                        Namthip Anantsupamongkul
                        Savika Varaporn                                                                  125
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